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Chain Reactions For My Social Studies Class
Attack On America
The Explorers
Space Program
Black & White
The American Revolution
Folk
music of the American Revolution
The Scooby Doo/X Files Conspiracy
Stupid And Funny Stuff
Tigers
Famous Speeches
Skateboard Stuff
Civil War History
Civil War Music
The Monitor
The White House
Exploring The Heavens
The Truth Of WW2
Atlantis The Lost City
Monty Python And The Holy
Grail Sound Clips
Dr. Seuss
Dr. Seuss Sound Clips
Songs
Some Funny Stuff
Send A Note
Mail Calls
Dog And Cat Sayings
Random Sayings
Funny Jokes
Strange But True Facts!
Age Of Empires 2:The
Age Of Kings
Animated Gif's
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The Story The Game
Images Downloads The Tribes

| The Land of Eden is a perfect world. Not merely a green
and pleasant land, but a lush countryside blanketed in outstanding features of
natural beauty. In comparison, the perfect rose garden blooming in a rainbow of colour
would seem like
Well, like black and white, really.
Perhaps because their world is an idyllic land of harmony, the inhabitants of Eden are
a contented bunch. Villages dotted about the landscape are populated with tribes of people
happily going about their daily chores. Curiously, many of these tribes actually parallel
some we may already be familiar with: Aztecs, Japanese, Tibetan, Egyptian, Greek - these
are just some of the civilisations to be found in Eden. And each inhabitant treats his
fellow Edean with decency, honour and respect. Inter-tribal disputes are unknown.
Everything is just perfect. Until a monumental event occurs which changes everything.
YOU arrive...
Of course, gods (of which you are one) cant really be blamed for their attitude
towards mortals. Just as a human child will look down on a bustling colony of ants with
fascination, so gods regard mere mortals with simple curiosity.
Say, for instance, a child spies a group of ants struggling to carry a section of fruit
back to their nest. He might pluck up the fruit and deliver it to their door, saving hours
of toil for the workers. Shortly afterwards, and for no reason in particular, he brings
his foot down squarely on a cluster of the same ants, deliberately causing dozens of
deaths. To the childs mind, the concepts of kindness and cruelty, good and evil do
not even enter his reasoning. He has simply been playing with pets.
In a similar way, any god who arrives in Eden will be fascinated by its inhabitants.
One god may be kindly towards the villagers, providing miracles to protect children and
heal the sick. Another god may amuse himself by wreaking havoc amongst the villagers,
sending lightning storms and marauding creatures to decimate their numbers.
However, there is one thing any god needs from his subjects. A gods power is
fuelled entirely by his followers worship their strength of belief. When villagers
worship, a gods strength grows. If they do not, he becomes powerless. Worship
provides the cosmic energy necessary for gods own miracles.
In the beginning, the gods who arrived in Eden believed they were alone. They were
masters of all they surveyed. It was something of a rude awakening to discover that this
was far from the truth. Being a proud and arrogant elite, the resulting squabbles were
inevitable. These soon escalated into heated conflicts. As a result, the hapless villagers
who had once lived perfect lives in peace and harmony found they had become pawns as the
gods settled their differences. Whenever trouble flared up, they were summoned and
required to perform elaborate rituals of worship. These rituals provided the prayer power
needed to fuel the miracles which the gods would use to establish their dominance over all
rivals.
If the gods regarded the human population as our earth-child regarded a colony of ants,
the creatures were the equivalent of a childs faithful dog. Created from the beasts
of Eden, and under the influence of their gods miracles, a cow, a lion or perhaps an
ape would undergo awesome changes. They kept on growing. Until they were of a size which
was truly gargantuan. These magnificent creatures towered over the landscape...
The gods fed and trained their creatures with tender loving care, teaching them how to
behave according to their own inclinations. Some of these Titans would wreak almighty
havoc as they stomped across the countryside, feasting on local populace. Others would
come to the aid of Edeans, helping with constructions, seeing off marauding creatures and
generally guarding over them.
Inevitably these Titans were drawn into the struggles between gods, as a loyal dog
might protect its own master. A curious phenomenon emerged. These huge creatures did not
rely on worship to provide power for their miracles. The energy needed was produced
internally.
These creatures would become the most powerful weapons in the gods own personal
conflicts. It was clear that these creatures would hold the key to success.
As clear as Black & White. |
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Game Design: Peter Molyneux /
Lionhead Studios
Format: Win 95/98/ME/2000
Publisher: Electronic Arts
Release Date: Spring 2001
Minimum Spec: 350 Mhz, 64 Meg ram, 8 Meg 3D Accelerated
Video Card.
Black & White is a strategy game packed with the sort of unique features that PC
gamers have come to expect from a Peter Molyneux title.
From a spired temple located in a remote corner of the game-world, you survey the
surrounding 3D landscape. In technical terms, the game-world is constructed using
Lionheads revolutionary new, fully scalable, rotating, environment-mapped landscape
with an engine giving though-the-eye vision, bump mapping, light sourcing and reflections.
Dotted about the landscape are tribes of human-type creatures. From a perspective high
above the clouds you can zoom in to watch these individuals going about their daily
business. Just by observing them, you will find they live natural lives with
virtually every aspect of village life built in. Not only will the villagers plough, hunt
and fish, but they will visit friends, play games, fall in love, get married A full
range of natural behaviours are designed into each tribe.
The tribes are an integral part of the game. There will be a large number of different
tribe types, based on parallels from past and present history: Japanese, Tibetan, North
American Indian, Greek and so forth. Each has its own particular purpose in the game. And
within the game, the villagers will be particularly impressive. An incredibly large
number of individuals might appear on-screen at any one time. The player starts by
impressing the villagers in an attempt to persuade them to worship you. Once
they have become your loyal followers, they can be used to perform a vital function. By
summoning them to your Temple, you can have them perform strange and elaborate worship
rituals in your honour. And as they dance around the Temple worship site praising your
name, they are generating prayer power; the essential ingredient for the
miracles you will soon be able to create.
Miracles can be used however a god wishes, from pure good to pure evil and everything
in between. The choice of which miracles you want to use is entirely yours to make. Your
actions are monitored carefully throughout the game. If you tend towards evil (using
destructive, fear-invoking miracles), your homelands will physically alter in accordance
with this. Your Temple will become dark, angular and foreboding; the surrounding green
fields will become black and charred. Your followers will worship you out of fear. But if
you are kindly towards your subjects, feed and protecting them, your Temple will gradually
come to resemble a fairytale palace, with the surrounding lands bright and colourful. And
your loving followers will dutifully obey your every command.
Playing Black & White will be like taking a huge personality test. The results
will reflect the sort of games player you actually are. And the way you choose to
control your land is reflected in the game by a corresponding evolution of your own
territory.
You are not alone in this game. At the start, whilst you expand your territory, a
number of other gods are creating their own power base. Ultimately you will clash. In
these battles, your weapons are your miracles.
When gods come into conflict, the game comes to life. Thunderclouds roll across the
skies as lightning bolt attacks are directed at opponents villages. Thunderous
blasts tear the world apart.
The way miracles are handled in Black & White is revolutionary in two ways.
Destructive miracles directed against you can be anticipated. You always have time to
react and prepare your defences.
 | Lionhead have developed a new technology Gesture
Recognition technology which allows miracles to be created, practiced and
perfected by mouse movement. To create a wall of fire, for example, you must sweep the
mouse in a circle . From this gesture, Lionheads GR technology will determine how
accurately the miracle was gestured and therefore its power. |
 | Your worshippers are all-important in that they provide the
prayer power you need to for miracles. If necessary you can order your
followers to pray more. The more frenzied the dancing and chanting, the more power they
will provide for you. But if you push them too hard, they may die of exhaustion. There
is one type of miracle which does not rely on your followers. A miracle created by your
creature. In Black & White, you have various roles. As a ruling overlord you must
manage your tribes of followers as you see fit. As powerful gods you must practice and
perfect your gesturing technique. There is also one other major area in the game which
will demand your careful attention. You must take on the role of responsible parent.
Early on in the game you will receive a pet. Perhaps a cow, or an ape, or a lion. As
the pet of a god, the creature goes through a special transformation. Like a child, it
begins to grow. It grows. And grows. By the time it reaches adulthood, it is a gargantuan
creature towering above the villagers, able to flatten a building with a single footstep.
Exactly how it conducts itself as it strides across the countryside will depend on how you
have raised it.
As you may choose to be a good or evil god, you may also raise your titanic pet
similarly. This you must do in training sessions whilst the game progresses. As you might
with a growing child, you must punish it when it does anything wrong and reward it when it
acts correctly. The creature is hungry and stuffs its mouth full of villagers. If these
are a rival gods villagers you will probably reward it. If they are your own people,
you will punish it. Gradually the creature will learn what it may and may not do. It
desperately wants to please its master.
Another important aspect in the education of your growing creature is its ability to
create miracles. Your creature will learn only those miracles you have taught it. In
conflicts between gods, this is all-important. In the heat of battle, relying on your
exhausted worshippers may not be possible. But your creatures miracles come from its
own internal reserves of power.
Black & White is a cross-genre game which involves resource management (in this
case human resources), gesturing skills relying on dexterity and practice, battle strategy
- and even parenting skills. It is also a role-playing adventure with an integrated
storyline leading the player from land to land in pursuit of the ultimate goal. The whole
game is played in real time and will accommodate multiplayer play over networks and the
Internet. Another original feature is that your creatures are portable, from single
player game to Internet game and back. Thus you may train your creature in the comfort of
your own home before taking him off into an Internet game and back. We at Lionhead
believe Black & White will set new standards in game design and play.
The game is published by Electronic Arts and will appear in Spring 2001.
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Egyptian Village |
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Greek Village |
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Japanese Village |
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Tibetan Village |
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Lion Towering Over Greek Village |
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Side view of lion |
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The Tribes
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Description |
| Aztecs |
These guys had a history of human sacrifices are were not
afraid of the odd war here and there. So it comes as no surprise that to have them as your
believers, you'll be granted the ability to cast some terrifying and bloodthirsty
miracles. |

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| Celtics |
The Celtics (pronounced Keltics, or just Kelts)
lived in a land where the heavens would open up frequently and release the rain and the
storms. This is what the Celtics offer their god, they can help you control the weather
with an array of rain and lightning based spells. |

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| Egyptians |
The egyptians loved to build huge and magnificent structures.
This remains true in Eden, with their ability to grant their god the power to erect
defensive wall/shield miracles. |

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| Greeks |
The Greeks are your average tribe, and the first you'll come
across in Eden. They're lacking the strength to give their god anything special, except
for perhaps the most simple and humble of miracles. |

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| Indians |
These are American Indians to be exact. They have strong and
peaceful roots and are very helpful. Due to their nature and way of thinking, a god can
expect to be granted some highly positive miracles. |

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| Japanese |
A mentally strong tribe who are excellent thinkers. They
grant their god miracles which base themselves around mental thought such as illusionary
spells. |

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| Norse |
Also known as Vikings which originally hailed from
Scandinavia. Like the Aztecs, these guys were also war mongers, and the god they believe
in will be well pleased with the skeleton army miracle they can provide. |

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| Tibetans |
A very mysterious and magical tribe. The miracles they
provide their god with are very mystical. |

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