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This Is The Age Of Empires 2 Section Of My Site, I thought You Might Like This Movie Of It I Found!
The Movie (below) Currently Does Not Work I'm Trying My Best To Fix It
Chapter I Age of EmpiresŪ II: The Age of Kings is a game of combat and empire-building that spans the time from the fall of Rome through the Middle Ages. You control one of 13 civilizations, which you build into a powerful empire that strives to dominate other civilizations before they conquer you. G etting StartedWhats new in Age of Empires IIAge of Empires II: The Age of Kings includes these new features: z 13 new civilizations Each with a unique unit and a team bonus.z New units Including Kings, Heroes, female villagers, knights,cannons, and exploding demolition ships. z New buildings Including impressive castles and gates that automati-callyopen and close for you and your allies. z New technologies Including Conscription (increases military unitcreation speed) and Town Watch (increases building line of sight). z Formations Precision control of how your army moves and engages incombat. z New multimedia campaigns Unique music and more than 300 piecesof original art enhance your game as you follow a soldier through battles featuring William Wallace, Joan of Arc, Saladin, Genghis Khan, and Frederick Barbarossa. z New ways to trade Trade with other players over land and by sea; buyor sell resources at the Market. z Learning campaign Master the basics by helping William Wallace risefrom his humble beginnings to defeat the British. Chapter II - Setting Up a GameChapter IIS etting Up a GameGame types After youre comfortable with the basics of Age of Empires II, you can play any of the following types of games. Many players start with the campaigns and then play single-player or multiplayer Random Map games. In a single-player game, you compete against players controlled by the computer. In a multiplayer game, you compete against other human players across a local area network or the Internet. Campaign game Join Joan of Arc, Genghis Khan, Saladin, or Frederick Barbarossa in a series of historically based scenarios. You must win each game before you can progress to the next one in the campaign. To play a campaign Click Single Player on the main menu, click Campaigns,and then click the name of the campaign you want to play If you are learning to play Age of Empires II, you may want to start with the William Wallace learning campaign. Just click Learn to Play on the mainmenu. Random Map game In a Random Map game, you play a different game every time because the map is never the same. You can use the standard game settings or choose your own, including the number of players and their civilizations, map type and size, population limit, quantity of starting resources, starting age, and victory condition. Chapter III - Building Your EmpireChapter III- Building Your EmpirePutting your villagers to work Villagers are invaluable to your civilization. Their primary function is to gather wood, food, gold, and stone from the land and deposit it in your stockpile. They also construct buildings and repair damaged buildings, boats, and siege weapons. In a pinch, they can even engage in combat. Fishing Ships also contribute to population count because their sole purpose is to fish for food. The more villagers you have, the faster you can build up your civilization. Researching the Wheelbarrow (at the Town Center) makes villagers work faster. When you put a villager to work, its name in the status area at the bottom of the screen indicates its current task: z Farmer Gathers food from Farms and deposits it at theTown Center or Mill. Researching technologies at the Mill increases Farm production. Click a villager, and then right-click an expired Farm to order the villager to automatically rebuild it. z Fisherman Gathers food from fish near the shore anddeposits it at the Town Center or Mill. Fishing Ships also fish for food and deposit it at the Dock. z Forager Gathers food from forage bushes and deposits it atthe Town Center or Mill, whichever is closer. z Hunter Kills deer and wild boar (use more than one villagerbecause boar can be dangerous) for food and deposits it at the Town Center or Mill. Military units can also kill animals, but no food can be gathered from the carcass. Chapter IV - Military TacticsChapter IVReconnaissance You can engage in combat on land and at sea. You can win most games by defeating your enemies in military conquest, which you achieve if you are the first player to eliminate the offensive (attack) capability of your opponents. You must destroy all units and buildings but the following: towers, walls, gates, relics, Fishing Ships, Fish Traps, Transport Ships, Trade Cogs, Trade Carts, Farms, and sheep. Your military units, warships, and towers automatically attack enemy units within their line of sight unless you order them to attack a different unit or they are set to No Attack. Enemy buildings and walls are not visible until you explore the area of the map where they are located. Once an area has been explored, buildings and walls remain visible. However, changes to the buildings, such as age upgrades, damage, and destruction are not visible unless the building or wall is within the sight of a villager, military unit, or ship from your civilization. Enemy villagers, military units, and ships are visible only when they attack or are within the sight of a unit from your civilization. You cannot explore beyond the edge of the map. Researching Cartography lets allies share exploration so they can see what the others have explored. For more information about Cartography, see Chapter VIII. Terrain In addition to providing resources, terrain has tactical and strategic uses in combat. The types of terrain include: z Water Impassable by land units.z Shallows Water passable by land units and ships.z Forest Impassable. Use villagers, Siege Onagers, and Trebuchets to cutpaths through the forests. z Cliffs Impassable by villagers and military units, who must find adifferent path. Units firing from above receive an attack bonus; units below incur an attack penalty.
44 Chapter V - Diplomacy & TradingChapter V D iplomacy & TradingChoosing your allies & enemies You can choose your diplomatic stance toward other players. Changing your diplomatic stance does not change other players stances. For example, if you set your stance toward another player to Ally, he may still have his diplomatic stance toward you set to Enemy. He will attack; your units will not. In general, if you change your stance to Enemy against a computer player, the computer player will do the same thing. Players can change their diplomatic stances during the game unless they are locked. To choose your diplomatic stance toward others 1 Click the Diplomacy button in the upper-right corner of the screen.2 Select how you regard each player: z Ally Your units defend the units and buildings of allied playersas if they were your own. You cannot attack allied units or buildings. z Neutral Your units ignore the units and buildings of neutralplayers unless you order them to attack. If your units are attacked by neutral units, your units defend themselves. z Enemy Your units attack the units and buildings of enemyplayers who enter their sight. Scouts and Monks do not attack on sight. Chapter VI - Buildings B uildings Chapter VIThe buildings you construct determine the types of soldiers you can create and which technologies you can research to improve your civilization. For example, you need a Barracks to create and upgrade infantry units and a Blacksmith to improve their attack strength and armor. Economic buildings, such as the Town Center and Mill, support your civilization and improve your economy. For example, you use the Mill to deposit food and to research technologies that improve your Farms food production. You can improve the line of sight of all of your buildings by researching Town Watch and Town Patrol (at the Town Center) and strength by researching Masonry and Architecture (at the University). Towers and some other buildings also have other technologies that improve them. For more information about constructing buildings, see Chapter III. For information about technologies to improve your buildings, see Chapter VIII. Economic buildings Economic buildings support your civilization and improve your economy. Town Center The Town Center is the hub of your civilization. It lets you do the following (for more information, see Chapters III and IV): z Create new villagers.z Deposit all resources (wood, food, gold, and stone) into your stockpile.z Advance to the next age.z Research technology that improves your villagers and buildings.z Ring the town bell to garrison villagers safely inside during enemyattack. U nits Chapter VIIMilitia Most basic infantry unit; cheap and quick to create. Only soldier created in Dark Age. Created at BarracksStrong vs. skirmishers, camels, Light CavalryWeak vs. archers, scorpions, cavalry archers, mangonels,Cataphracts Upgrades Attack Forging, Iron Casting, Blast Furnace(Blacksmith) Armor Scale Mail Armor, Chain Mail Armor,Plate Mail Armor (Blacksmith) Sight Tracking (Barracks)Speed Squires (Barracks)Unit creation speed Conscription (Castle)Your units resistant to other Monks Faith(Monastery) Local peasants and workers called up for military duty in times of emergency made up the militia. These temporary soldiers were usually equipped with second-rate weapons and armor. They returned to their normal occupations when the emergency had passed. Levies of militia were often used as second-line troops when great lords assembled their vassals for a campaign. The militia was available for less demanding fighting and other tasks in support of the main army. Englands Harold Godwinson stood his ground in 1066 at Hastings with only his vassals. If he had fallen back and called up the Anglo-Saxon militia, known as the furd, some historians believe he would not have lost his kingdom to William the Conqueror. For much of the Dark Ages there were only small professional armies in the West. Militia led by strong leaders and their few retainers carried on much of the Dark Age fighting. Infantry Infantry are foot soldiers used for hand-to-hand combat. They are relatively cheap and quick to create. They are typically effective against buildings and cavalry archers but weak against towers and siege weapons. You can create and upgrade infantry units at the Barracks and improve their attack strength and armor at the Blacksmith.
Chapter VIII - Technologies T echnologies Chapter VIII Researching technology improves the abilities of your villagers, soldiers, and buildings. For example, researching the Wheelbarrow (at the Town Center) makes your villagers move faster and carry more so they work more efficiently. Researching Scale Mail Armor (at the Blacksmith) increases the armor of your infantry units so they are harder to kill. Researching Town Watch (at the Town Center) lets your buildings see the enemy from farther away so you have more warning of their approach. For more information about researching technology, see Chapter III. Building technologies Researching the following technologies improves your buildings, walls, and towers. Town Watch Town Watch (at the Town Center) lets your buildings see enemies from farther away so you have more warning of their approach. Each town and community was responsible for its own defense for much of the Middle Ages, relying on the local lord and his retinue of soldiers for protection. The danger from bandits, raiders, or unfriendly neighbors was real. Communities developed a town watch that scouted the nearby countryside regularly. The town watch reported danger to give the community time to prepare what defense it could. |